Double Round Robin Schedule: Home and Away

Every team plays every other twice, home and away swapped in the second half: enter the teams, set the match days, and track the league table.

No names yet? Set the number of teams instead: the schedule uses Team 1, Team 2… and you can print it with blank score boxes.

Scoring and tiebreaks

6 teams · 10 rounds · 30 games

Enter results as games finish: the standings update as you type.

Round 1

  1. HTeam 1Team 6A
  2. HTeam 2Team 5A
  3. HTeam 3Team 4A

Round 2

  1. HTeam 6Team 4A
  2. HTeam 5Team 3A
  3. HTeam 1Team 2A

Round 3

  1. HTeam 2Team 6A
  2. HTeam 3Team 1A
  3. HTeam 4Team 5A

Round 4

  1. HTeam 3Team 6A
  2. HTeam 4Team 2A
  3. HTeam 5Team 1A

Round 5

  1. HTeam 6Team 5A
  2. HTeam 1Team 4A
  3. HTeam 2Team 3A

Round 6

  1. HTeam 6Team 1A
  2. HTeam 5Team 2A
  3. HTeam 4Team 3A

Round 7

  1. HTeam 4Team 6A
  2. HTeam 3Team 5A
  3. HTeam 2Team 1A

Round 8

  1. HTeam 6Team 2A
  2. HTeam 1Team 3A
  3. HTeam 5Team 4A

Round 9

  1. HTeam 5Team 6A
  2. HTeam 4Team 1A
  3. HTeam 3Team 2A

Round 10

  1. HTeam 6Team 3A
  2. HTeam 2Team 4A
  3. HTeam 1Team 5A

A double round robin is the standard league season: every team meets every other twice, once at home and once away, so no team gains from where its games fall. This page opens with six teams: ten rounds, three games per round, 30 games in all, and five home and five away games for every team.

How the two halves fit together

The first half is a single round robin from FIDE’s Berger tables, which already balance home and away within one game. The second half plays the same rounds again with the sides swapped: whoever was at home in round 1 is away in round 6. Before that, the first half’s last two rounds trade places, so no team plays three home or three away games in a row around the halfway point. Open By team to see one team’s whole season, with its home and away count at the top.

Planning the season

Set Rounds per day to 1 for a weekly league, and each round becomes a match day; the print then puts one day on each page, ready to hand out or pin on a clubhouse board. If several games share a venue, put the number of pitches or courts in At the same time and the rounds are split into time slots. An odd-sized league leaves one team idle each round, and over the season every club sits out twice.

Keeping the table

Enter scores as results come in; the table ranks by points (3 for a win, 1 for a draw by default), then head-to-head between the teams level on points, then goal difference, goals scored and wins. In a double round robin, head-to-head adds both games between the tied teams, so a home win and an away draw count for 4 points against 1. Share result sends the current table to the other teams as a link.

Round Robin GeneratorSomeone shared their result

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