4 Team Round Robin Schedule

Four teams, three rounds, two games at a time: everyone plays everyone once, and the table ranks them when the last score is in.

No names yet? Set the number of teams instead: the schedule uses Team 1, Team 2… and you can print it with blank score boxes.

Scoring and tiebreaks

4 teams · 3 rounds · 6 games

Enter results as games finish: the standings update as you type.

Round 1

  1. HTeam 1Team 4A
  2. HTeam 2Team 3A

Round 2

  1. HTeam 4Team 3A
  2. HTeam 1Team 2A

Round 3

  1. HTeam 2Team 4A
  2. HTeam 3Team 1A

Four teams is the smallest group where a round robin feels like a real tournament: three rounds, six games, and nobody sits out. This page opens with the schedule already laid out for teams 1 to 4; type your own names and the rounds fill in.

The three rounds

Round Game 1 Game 2
1 1 v 4 2 v 3
2 4 v 3 1 v 2
3 2 v 4 3 v 1

These are FIDE’s Berger tables for four, the same pairings used for chess round robins. Each round uses every team once, so two courts, tables or fields run the whole event in three slots. On a single court, lower At the same time to 1 and each round splits into two time slots, six games back to back.

Groups of four in a bigger event

Many tournaments start with groups of four and finish with a knockout. To run one, make a schedule here for each group (give each a title such as Group A), print them, and when the groups are done, send the top two from each group to the bracket maker for the knockout. Share result sends each group’s table as a link, so group captains can see the standings without a shared spreadsheet.

Settling a close group

With three games each, two or even three teams often end on the same points. The table applies the tiebreak order shown under it and says which one separated each pair. If you’d rather everyone plays twice, switch Format to Double round robin: six rounds, twelve games, and three home and three away games for every team.

Round Robin GeneratorSomeone shared their result

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