8 Team Round Robin Schedule for a One-Day Event

Eight teams on two courts: 28 games in 14 time slots, with the court and slot of every game set out and the table ranked as scores come in.

No names yet? Set the number of teams instead: the schedule uses Team 1, Team 2… and you can print it with blank score boxes.

Scoring and tiebreaks

8 teams · 7 rounds · 28 games · 2 courts, up to 2 time slots a round

Enter results as games finish: the standings update as you type.

Round 1

  1. Slot 1 · Court 1HTeam 1Team 8A
  2. Slot 1 · Court 2HTeam 2Team 7A
  3. Slot 2 · Court 1HTeam 3Team 6A
  4. Slot 2 · Court 2HTeam 4Team 5A

Round 2

  1. Slot 1 · Court 1HTeam 7Team 3A
  2. Slot 1 · Court 2HTeam 1Team 2A
  3. Slot 2 · Court 1HTeam 8Team 5A
  4. Slot 2 · Court 2HTeam 6Team 4A

Round 3

  1. Slot 1 · Court 1HTeam 2Team 8A
  2. Slot 1 · Court 2HTeam 3Team 1A
  3. Slot 2 · Court 1HTeam 4Team 7A
  4. Slot 2 · Court 2HTeam 5Team 6A

Round 4

  1. Slot 1 · Court 1HTeam 1Team 4A
  2. Slot 1 · Court 2HTeam 2Team 3A
  3. Slot 2 · Court 1HTeam 8Team 6A
  4. Slot 2 · Court 2HTeam 7Team 5A

Round 5

  1. Slot 1 · Court 1HTeam 3Team 8A
  2. Slot 1 · Court 2HTeam 4Team 2A
  3. Slot 2 · Court 1HTeam 5Team 1A
  4. Slot 2 · Court 2HTeam 6Team 7A

Round 6

  1. Slot 1 · Court 1HTeam 2Team 5A
  2. Slot 1 · Court 2HTeam 3Team 4A
  3. Slot 2 · Court 1HTeam 8Team 7A
  4. Slot 2 · Court 2HTeam 1Team 6A

Round 7

  1. Slot 1 · Court 1HTeam 4Team 8A
  2. Slot 1 · Court 2HTeam 5Team 3A
  3. Slot 2 · Court 1HTeam 6Team 2A
  4. Slot 2 · Court 2HTeam 7Team 1A

Eight teams and two courts is the classic one-day club tournament: every team plays the other seven, and the day still ends with a final. This page opens with that set-up: seven rounds of four games, each round split into two time slots, 14 slots in all, every game with its court and slot.

Timing the day

Game length Play time for 14 slots
10 minutes 2 h 20 min
15 minutes 3 h 30 min
20 minutes 4 h 40 min

Add a few minutes per slot for changeovers and the break you want at lunch. If the day is too long, shorten the games rather than cutting rounds: a round robin only works if everyone plays everyone. With a third court nothing changes, because the fourth game of each round still needs its own slot; a fourth court halves the day to seven slots.

On the day

Print the schedule before you start and pin it by the courts: each round shows Slot 1 and Slot 2 with each game’s court and the empty score boxes. Enter scores on a phone as games end; Standings updates at once, so teams can see where they stand between slots. The pairings follow FIDE’s Berger table for eight, which also balances home and away: four and three for every team, the first-named team taking first serve or kick-off if your sport needs a home side.

Finishing with playoffs

After round 7, the top four go into the bracket maker in the order they finished. Semifinals on both courts and the final make two more slots, so plan 16 slots for the whole day. Share result sends the final table to the teams that went home early.

Round Robin GeneratorSomeone shared their result

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