6 Team Round Robin Schedule for 2 Courts

Six teams, five rounds of three games, two courts: every round runs as two games side by side, then one more, with each game's court printed.

No names yet? Set the number of teams instead: the schedule uses Team 1, Team 2… and you can print it with blank score boxes.

Scoring and tiebreaks

6 teams · 5 rounds · 15 games · 2 courts, up to 2 time slots a round

Enter results as games finish: the standings update as you type.

Round 1

  1. Slot 1 · Court 1HTeam 1Team 6A
  2. Slot 1 · Court 2HTeam 2Team 5A
  3. Slot 2 · Court 1HTeam 3Team 4A

Round 2

  1. Slot 1 · Court 1HTeam 1Team 2A
  2. Slot 1 · Court 2HTeam 6Team 4A
  3. Slot 2 · Court 1HTeam 5Team 3A

Round 3

  1. Slot 1 · Court 1HTeam 3Team 1A
  2. Slot 1 · Court 2HTeam 4Team 5A
  3. Slot 2 · Court 1HTeam 2Team 6A

Round 4

  1. Slot 1 · Court 1HTeam 6Team 5A
  2. Slot 1 · Court 2HTeam 1Team 4A
  3. Slot 2 · Court 1HTeam 2Team 3A

Round 5

  1. Slot 1 · Court 1HTeam 5Team 1A
  2. Slot 1 · Court 2HTeam 3Team 6A
  3. Slot 2 · Court 1HTeam 4Team 2A

Six teams make 15 games in five rounds of three, and with only two courts each round needs two time slots: two games side by side, then the third on its own. Two courts are already filled in here, so the printed schedule tells each team where to stand and when, before anyone asks.

The schedule on two courts

Round Slot 1, court 1 Slot 1, court 2 Slot 2, court 1
1 1 v 6 2 v 5 3 v 4
2 1 v 2 6 v 4 5 v 3
3 3 v 1 4 v 5 2 v 6
4 6 v 5 1 v 4 2 v 3
5 5 v 1 3 v 6 4 v 2

Who meets whom in each round comes from the six-player Berger table used in FIDE round robins; whoever is listed first is home (or serves first). Replace the numbers with names in the box and the table and printout use them.

Using the half-empty slot

Every second slot has one court free. Leagues usually fill it in one of three ways: a warm-up or practice court for the next round’s teams, a referee rotation (the two teams sitting out the second slot officiate it), or a short break for everyone. If you have a third court even for part of the day, type 3 in At the same time and the event halves to five slots.

Spreading it over evenings

Six teams on two courts is too long for one weeknight. Put 1 in Rounds per day for five evenings of three games each, or 2 or 3 to finish in a few sessions; the printout gives each day its own page. Scores go in as games finish, and the table ranks the teams by points, then head-to-head, then score difference. Prefer a home-and-away season? The double round robin is set up for six teams playing each other twice.

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