Six teams make 15 games in five rounds of three, and with only two courts each round needs two time slots: two games side by side, then the third on its own. Two courts are already filled in here, so the printed schedule tells each team where to stand and when, before anyone asks.
The schedule on two courts
| Round | Slot 1, court 1 | Slot 1, court 2 | Slot 2, court 1 |
|---|---|---|---|
| 1 | 1 v 6 | 2 v 5 | 3 v 4 |
| 2 | 1 v 2 | 6 v 4 | 5 v 3 |
| 3 | 3 v 1 | 4 v 5 | 2 v 6 |
| 4 | 6 v 5 | 1 v 4 | 2 v 3 |
| 5 | 5 v 1 | 3 v 6 | 4 v 2 |
Who meets whom in each round comes from the six-player Berger table used in FIDE round robins; whoever is listed first is home (or serves first). Replace the numbers with names in the box and the table and printout use them.
Using the half-empty slot
Every second slot has one court free. Leagues usually fill it in one of three ways: a warm-up or practice court for the next round’s teams, a referee rotation (the two teams sitting out the second slot officiate it), or a short break for everyone. If you have a third court even for part of the day, type 3 in At the same time and the event halves to five slots.
Spreading it over evenings
Six teams on two courts is too long for one weeknight. Put 1 in Rounds per day for five evenings of three games each, or 2 or 3 to finish in a few sessions; the printout gives each day its own page. Scores go in as games finish, and the table ranks the teams by points, then head-to-head, then score difference. Prefer a home-and-away season? The double round robin is set up for six teams playing each other twice.