How the raffle wheel works
Every line is one entrant, and the number after * is how many tickets they bought. The sample opens with 12 entrants and 26 tickets: Avery has 5 of them, so Avery’s slice is 5/26 of the wheel, about 19%, while each one-ticket buyer has 1/26, about 3.8%. That is exactly the chance each would have if the stubs went into a hat and one was pulled out. Replace the sample names and numbers with your own before you draw.
Running the draw
- Enter everyone with their ticket count. Paste from a spreadsheet if you kept one: one line per buyer, name, a space, an asterisk and the count.
- Under Options, choose what happens to a winner: Remove it from the list if each person can win once, Keep it on the wheel if every ticket stays in for every prize.
- Give the wheel a title such as the event’s name, then open Full screen for a projector or stream.
- Spin once per prize, smallest prize first if you want the grand prize to be the finale. The results list records the order, which is useful when you announce winners afterwards.
Numbered tickets instead of names
For a raffle with paper tickets, put the numbers of the tickets sold on the wheel, one per line (for 1 to 100 there is a ready-made number wheel). The audience sees a number, not a name, until the holder comes forward. If only some numbers in a range were sold, enter just those: an unsold number on the wheel could win.
Weighted prizes are a different wheel
A raffle draws a person for a prize. A prize wheel at a booth works the other way round: the person spins and the wheel picks the prize, with big prizes on thin slices. For that, load the Prize wheel (weighted) preset on the main wheel spinner.
The 12 entries on this wheel
- Avery
- Jordan
- Priya
- Mateo
- Hannah
- Kenji
- Sofia
- Liam
- Amara
- Noah
- Grace
- Diego
Edits you make on this page aren’t saved, so it always opens with the full list. For a list of your own that the browser remembers, use the wheel spinner.