Connect your Xbox 360 controller
Wired controller: plug it into a USB port and press A. Windows has the driver built in.
Wireless controller: it needs Microsoft’s Xbox 360 Wireless Gaming Receiver for Windows, which uses the same 2.4 GHz wireless as the console rather than Bluetooth. Plug the receiver in, press its button, then press the small connect button on top of the controller. The Play & Charge cable only charges the battery pack and carries no data, so a wireless 360 controller never shows up through it (Microsoft Q&A). Third-party receivers work the same way.
On Windows, browsers read the 360 controller through XInput, so it appears as “Xbox 360 Controller (XInput STANDARD GAMEPAD)” with the standard layout: Back is button 8, Start button 9 and the Guide button 16 (Chromium reads the Guide button through an undocumented XInput call). The 360 controller has no Share button, so the diagram leaves it out.
What wears out on a 360 controller
These controllers are old, and most have seen years of use. Check:
- Sticks. The left stick drifts first. Run the drift test on a table: under 5% is fine. The rubber on the stick tops wears through too, which doesn’t affect the readings but does affect grip.
- Triggers. LT and RT should rise smoothly to 100% and fall back to 0%. A trigger that stops at 90% or rests at a few percent reads as a half-pressed brake or throttle in racing games.
- Bumpers. Press LB and RB near each end. A bumper that only registers in the middle is worn.
- D-pad. The 360’s disc d-pad is known for registering diagonals when you meant a straight press. Press each direction and watch that only one arrow lights up.
- Rumble. Play both motors. The 360 has no trigger motors, so the Trigger rumble button stays hidden.
Microsoft’s recalibration tool in the Xbox Accessories app only covers Xbox One and later controllers, so for drift on a 360 pad, clean the stick base and set the recommended deadzone in your games. For newer Xbox controllers, use the Xbox controller tester.
How the browser numbers the Xbox 360 controller’s buttons
Browsers describe a recognised controller with the W3C standard gamepad layout, which numbers buttons by position, not by the symbol printed on them. This is the map the tester uses for the Xbox 360 Controller; the list under the diagram shows the same numbers live.
| Button | Position | On the Xbox 360 controller |
|---|---|---|
| 0 | Bottom face button | A |
| 1 | Right face button | B |
| 2 | Left face button | X |
| 3 | Top face button | Y |
| 4 | Left bumper | LB |
| 5 | Right bumper | RB |
| 6 | Left trigger | LT |
| 7 | Right trigger | RT |
| 8 | Back / select | Back |
| 9 | Start / menu | Start |
| 10 | Left stick press | LS |
| 11 | Right stick press | RS |
| 12 | D-pad up | ↑ |
| 13 | D-pad down | ↓ |
| 14 | D-pad left | ← |
| 15 | D-pad right | → |
| 16 | Home / guide | Guide |
| 17 | Touchpad / capture | – (not on this controller) |