Connect your Joy-Con
Joy-Con connect to a computer over Bluetooth only. Detach them from the console, hold the small round sync button on the rail of each one until the green player lights run, and pick “Joy-Con (L)” and “Joy-Con (R)” in your Bluetooth settings. Pair both, then press A.
In Chrome and Edge on a computer, a left and a right Joy-Con are joined into one controller named Joy-Con L+R, reported in the standard layout like a Pro Controller (Chromium source). The diagram shows the pair with Nintendo’s labels: B is button 0 and A is button 1, because browsers number buttons by position. A single Joy-Con is turned sideways: its stick becomes the only stick and its SL and SR buttons become the shoulders.
Testing for Joy-Con drift
Stick drift is the Joy-Con’s best-known fault. Europe’s consumer organisation BEUC collected about 25,000 complaints before closing its case in 2023, when Nintendo committed to free repairs of drifting Joy-Con.
- Lay both Joy-Con flat and run the drift test. Under 5% passes. The small Joy-Con stick has short travel, so even a few percent can move a cursor in menus.
- Run the circularity test, rolling each stick gently round its rim. A Joy-Con stick that falls short in one direction often has dust under its rubber skirt.
- Press every button, including the stick clicks, Capture and Home, and watch each one tick.
Fixing it
Nintendo’s own steps for a stick that moves on its own are: update the system and the controllers, remove any stick covers or skins, then calibrate under System Settings › Controllers and Sensors › Calibrate Control Sticks; if calibration doesn’t help, send them in for service (Nintendo). Run the drift test before and after each step. Rumble works here too: Chrome drives the Joy-Con’s HD rumble as a simple strong and weak buzz, so you can confirm both motors respond. For the Pro Controller, see the Switch Pro Controller tester.
How the browser numbers the Joy-Con’s buttons
Browsers describe a recognised controller with the W3C standard gamepad layout, which numbers buttons by position, not by the symbol printed on them. This is the map the tester uses for the Joy-Con pair; the list under the diagram shows the same numbers live.
| Button | Position | On the Joy-Con |
|---|---|---|
| 0 | Bottom face button | B |
| 1 | Right face button | A |
| 2 | Left face button | Y |
| 3 | Top face button | X |
| 4 | Left bumper | L |
| 5 | Right bumper | R |
| 6 | Left trigger | ZL |
| 7 | Right trigger | ZR |
| 8 | Back / select | − |
| 9 | Start / menu | + |
| 10 | Left stick press | LS |
| 11 | Right stick press | RS |
| 12 | D-pad up | ↑ |
| 13 | D-pad down | ↓ |
| 14 | D-pad left | ← |
| 15 | D-pad right | → |
| 16 | Home / guide | Home |
| 17 | Touchpad / capture | Capture (Capture, on the left Joy-Con) |