PS5 and PS4 Controller Touchpad Test

Draw on your DualSense or DualShock 4 touchpad and see every finger's trace and position, so dead strips and a weak click stand out.

Connect a controller, then press any button

Plug it in with a USB data cable or pair it over Bluetooth. Browsers only reveal a controller after a button press, so press A or ✕ if nothing appears. Nothing is sent anywhere.

No controller yet

The diagram lights up as soon as your controller sends input.

Touchpad test

Connect a DualSense, DualSense Edge or DualShock 4 directly to trace up to two fingers on its touchpad and check the click. Your browser asks which device to allow, and the permission lasts until you close the tab. This page only reads the controller and sends effect commands (trigger effects, light bar, player lights), never calibration or firmware, and it resets them when you leave.

Decoded from published formats (the Linux hid-playstation driver and SDL); not yet tested on a real controller. Over Bluetooth, deep mode switches the controller to its full report format until it reconnects, and asks first: if another app or game stops seeing it, turn the controller off and on.

Not connected.

Touchpad

Draw on the touchpad with one or two fingers. Each finger gets its own colour and the ID the controller gives it; a dead strip shows up as a gap in the lines. Press the pad to test its click.

No touch yet.

Motion sensors

Tilt and turn the controller: the model follows it, and the graphs show the gyroscope (turn rate, degrees per second) and the accelerometer (g) on each axis. Put it down flat and run the rest check to measure gyro drift.

Gyro – · Accel –

Adaptive triggers (DualSense only)

Pick an effect, then press L2 or R2. Resistance pushes back from the start point; click is a section of resistance that gives way, like a trigger pull; vibration buzzes the trigger from the start point. The bars show where each trigger is.

L2
–
R2
–

Light bar and player lights

Battery

The level the controller reports, in 10% steps, and whether it is charging. It updates live, so plug in a cable to check the charging port.

–

Report interval

How often the controller sends a report, from the controller's own clock and from the time each report reached this page. This is the report interval, not end-to-end input lag: it leaves out the time a press takes inside the controller, in the game and on the screen.

Live controller diagram: buttons light up when pressed, triggers fill as you squeeze themLTLBRTRBSelectStartHomeABXYLSRS
Left stick–
Right stick–
Left trigger
0%
Right trigger
0%
All buttons and axes · 0 buttons pressed

Press every button once: each one gets a tick when it registers. Values show analog pressure from 0.00 to 1.00.

Health tests

1. Stick drift

Measures where each stick settles when nobody touches it, and checks for buttons or triggers that read as pressed. Pass: under 5% of full travel. Warning: 5–10%. Fail: 10% or more.

Not run yet.

2. Circularity

Rotate each stick slowly around its outer edge. Measures how far the edge strays from a perfect circle. Pass: up to 10% average error. Warning: up to 20%. Fail: above 20% or a direction that can't reach 75% of full travel.

Left
Right

Not run yet.

3. Vibration

Plays a rumble. The strong motor is the heavy, low rumble in the left grip; the weak motor is the finer buzz on the right.

Connect a controller to test vibration.

4. Input update rate

Estimates how often the browser receives new data from the controller while you move a stick.

Not measured yet.

Controller health report

Selling or buying a used controller? Run the four tests, press every button, then share the report link in your listing or message.

Connect a controller to start the report.

How to test the touchpad

  1. Connect the controller with a USB data cable or over Bluetooth, click Connect for more tests, and pick it in the browser’s list.
  2. Draw slow lines across the whole touchpad with one finger: left to right, top to bottom, and into each corner. The traces build up on the pad drawing.
  3. Put two fingers down and move them together. Each finger gets its own colour, and its ID and coordinates appear under the drawing.
  4. Press the pad down on the left and on the right. A green frame shows the click, and the readout remembers that it worked.

What to look for

  • Gaps in the lines: a straight line with a gap, or a strip nobody can draw in, is a dead zone in the touch sensor. It usually follows a crack or a damaged ribbon cable.
  • Jumps: a trace that leaps to another spot while your finger moves smoothly points to a faulty sensor or interference from a damaged touchpad surface.
  • Lost fingers: when a finger’s ID changes mid-swipe, the pad lost contact for a moment. Occasional drops at the very edge are normal; drops in the middle are not.
  • Click: it should register on both halves. The DualSense’s click is one button under the whole pad, so a click that only works on one side is mechanical: the pad’s hinge or the switch under it.

The dashed centre line marks the split that some games use for a left and a right half.

About the reading

The coordinates come straight from the controller’s reports. Decoded from published formats (the Linux hid-playstation driver and SDL); not yet tested on a real controller. Compare with a game if something looks off. Over Bluetooth, deep mode switches the controller to its full report format until it reconnects, and it asks before doing so: if another app or game stops seeing the controller afterwards, turn the controller off and on. Deep mode works in Chrome, Edge and Opera on a computer. For buttons and sticks, use the PS4 controller tester or the PS5 controller tester.

Controller TesterSomeone shared their result

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