Printing tickets in strips
This page prints six tickets to a page, so every sheet is one complete strip: between them its six tickets hold each number from 1 to 90 exactly once, and whatever the caller draws is on one ticket of every strip. Each ticket carries its ticket number, its strip number and the card set code, so a strip that gets cut up can be put back together, and a claim can be checked from the ticket number alone. The generator makes up to 200 tickets (33 full strips and two spare tickets), all different, with the numbers in each column running from smallest at the top.
In India the same game is known as tambola. These tickets use the UK column split: 1–9 in the first column, 10–19 in the second and 80–90 in the last. Some ticket books use 1–10, 11–20 and so on instead, so check with your players if they’re used to a different layout.
How long each prize takes
We ran 4,000 games for each row of this table with tickets from this generator and numbers drawn in random order, and counted the calls until the first claim of each prize. The first number is the median; the range covers 8 games in 10.
| Tickets in play | One line | Two lines | Full house |
|---|---|---|---|
| 6 (one strip) | 48 (33–58) | 67 (56–73) | 79 (71–83) |
| 30 (5 strips) | 36 (25–44) | 58 (49–64) | 72 (65–77) |
| 60 (10 strips) | 31 (22–39) | 54 (46–60) | 69 (62–74) |
| 120 (20 strips) | 28 (20–34) | 51 (43–57) | 66 (60–71) |
At the on-screen caller’s default pace of one number every 8 seconds, a 30-ticket game reaches its full house after about 72 calls, just under ten minutes. More tickets bring the first line forward much more than the full house: even with 120 tickets in play, a full house takes about 66 of the 90 numbers.
Calling the game
Open Call the game to draw numbers from 1 to 90 at random, with a board of all 90 in rows of ten. Show traditional UK calls adds the nickname under each number, such as 11 “legs eleven”, 22 “two little ducks”, 45 “halfway there”, 88 “two fat ladies” and 90 “top of the shop”. Many of these rhymes are decades old and vary from hall to hall. With Read calls aloud on, your device’s offline voice says the nickname, then the number.
When someone claims a prize, type the ticket number printed on their ticket into Check a winning card. The ticket is rebuilt from the card set code, the called numbers are marked, and the check tells you whether it has one line, two lines or a full house.
Running a bingo night for a good cause
In Great Britain you don’t need a licence for bingo at a non-commercial fundraising event on premises without a gambling premises licence, such as a school hall or a place of worship. All the profit must go to a good cause you tell players about in advance, every player must have the same chance of winning, and everyone must play in the room, never online.
The Gambling Commission’s guide allows two formats:
- Equal-chance gaming: each player pays no more than £8 in total for all the games that day, entry fees included, and the prizes add up to less than £600 (up to £900 for the final of a series that every player has taken part in).
- Prize gaming: there’s no limit on fees or prizes, as long as the prizes don’t depend on how many people play or how much is raised. Businesses can donate bigger prizes this way.
Northern Ireland has its own rules. This is a summary of the Commission’s guide (last updated 7 January 2025), not legal advice.
Playing the American 75-ball game instead? Use the online bingo caller, or go back to the bingo card generator for 5×5 cards. For a raffle between games, draw the ticket numbers on the wheel spinner.
When you reload, this page goes back to the set-up described here, with the same card set code, so printing again gives the same cards. The number of cards, the paper size and, where this page doesn’t set them, cards per page and color are remembered from the generator. To keep an edited list, use Share result, or start from the bingo card generator, which remembers everything.