Gridshot Aim Trainer

Three targets at a time on a 5×5 grid: hit one and the next appears. Runs of 30, 45 or 60 seconds, with hits per second and accuracy.

Pick a drill

Click the targets as fast and as accurately as you can.Tap the targets as fast and as accurately as you can. Each run lasts 30 seconds; the bests on the cards are for 30 s runs with medium targets.

Target size
Duration
Mouse
Cursor or pointer lock: which to use?

Cursor (the default): your mouse pointer becomes the crosshair and hits land exactly where it is, with the same pointer speed and acceleration as your desktop. Nothing is captured, so you can leave at any time.

Pointer lock (desktop): the page captures the mouse, hides the pointer and moves the crosshair by the raw mouse movement times the sensitivity, like a first-person game. Your browser asks nothing, but shows how to release the mouse: press Esc, which also stops the run. Where the browser allows it, mouse acceleration is switched off.

Phones and tablets: tap the targets. In Tracking, keep your finger on the moving target.

How Gridshot works here

Three targets are on the arena from the first second. Hit one and a new target appears on a free point of a 5×5 grid, never where the last one was, so there are always three to choose from. The order is up to you; the target nearest to your crosshair is usually the quickest to reach. Runs are 30, 45 or 60 seconds long, and each hit pays more the sooner it follows the one before.

Setting Gridshot on this page
Targets on screen 3 at all times
Where they appear one of 25 points on a 5×5 grid, about 3 target radii apart
Run length 30, 45 or 60 seconds
Scoring 100 per hit plus a speed bonus of up to 100, ×1 to ×1.5 for a streak, −30 per miss

What the research on Gridshot found

Gridshot is well studied because it is played so often. In Long-Term Motor Learning in the “Wild” With High Volume Video Game Data (Frontiers in Human Neuroscience, 2021), researchers from Statespace, Aim Lab’s maker, and university labs analysed 682,564 Gridshot runs by 7,174 players. Hits per second kept rising over the days while hit rate crept up only slightly, and each day’s first few runs improved fastest, like a warm-up. Measured as the gain carried into the next day, practice paid off most at about 75 runs (roughly an hour), and 90% of that gain came within about 49 runs, or 50 minutes.

Reading your Gridshot results

  • Hits per second is the number to watch over weeks, as in the study. Its chart has a point for each sixth of the run, which makes a late fade easy to spot.
  • Accuracy counts hits as a share of shots. If it drops as you speed up, ease off until it climbs back, then push the pace again.
  • Median time to hit counts from your previous hit, because in Gridshot the next target is already waiting.
  • The shot map turns each shot so that your movement points right: dots right of centre overshot the target.

Try the Flick drill for longer movements, or go back to all drills.

Aim TrainerSomeone shared their result

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