How Gridshot works here
Three targets are on the arena from the first second. Hit one and a new target appears on a free point of a 5×5 grid, never where the last one was, so there are always three to choose from. The order is up to you; the target nearest to your crosshair is usually the quickest to reach. Runs are 30, 45 or 60 seconds long, and each hit pays more the sooner it follows the one before.
| Setting | Gridshot on this page |
|---|---|
| Targets on screen | 3 at all times |
| Where they appear | one of 25 points on a 5×5 grid, about 3 target radii apart |
| Run length | 30, 45 or 60 seconds |
| Scoring | 100 per hit plus a speed bonus of up to 100, ×1 to ×1.5 for a streak, −30 per miss |
What the research on Gridshot found
Gridshot is well studied because it is played so often. In Long-Term Motor Learning in the “Wild” With High Volume Video Game Data (Frontiers in Human Neuroscience, 2021), researchers from Statespace, Aim Lab’s maker, and university labs analysed 682,564 Gridshot runs by 7,174 players. Hits per second kept rising over the days while hit rate crept up only slightly, and each day’s first few runs improved fastest, like a warm-up. Measured as the gain carried into the next day, practice paid off most at about 75 runs (roughly an hour), and 90% of that gain came within about 49 runs, or 50 minutes.
Reading your Gridshot results
- Hits per second is the number to watch over weeks, as in the study. Its chart has a point for each sixth of the run, which makes a late fade easy to spot.
- Accuracy counts hits as a share of shots. If it drops as you speed up, ease off until it climbs back, then push the pace again.
- Median time to hit counts from your previous hit, because in Gridshot the next target is already waiting.
- The shot map turns each shot so that your movement points right: dots right of centre overshot the target.
Try the Flick drill for longer movements, or go back to all drills.