2048 6×6: The 36-Cell Board

Thirty-six cells for long, relaxed games: 2048 is only the start, and the board has room for tiles in the millions and beyond.

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Move with ←↑→↓ or WASD, undo with U. Swipe on the board to move the tiles. A controller's d-pad or stick works too. Merge equal tiles to reach 2048.

A board for long games

Same tiles, same merges, but 36 cells to hold them, which leaves far more room to recover from a bad spawn. The tiles behind a 2048 fill ten cells, leaving 26 free, so the win screen comes early and the game is about how high you choose to build.

What 36 cells allow

Tile Board space used Moves, roughly
2048 10 of 36 930
65536 15 of 36 30,000
220 (1,048,576) 19 of 36 480,000
237 36 of 36 the ceiling of the board

Why those move counts: nothing leaves the board except by merging into a bigger tile, so the total of all tiles grows by exactly what spawns. Nine spawns in ten are a 2 and the rest a 4, an average of 2.2 each move.

Playing well on 6×6

  • Build one chain, not several. With so much room it’s tempting to grow big tiles in two places. They’ll need to meet eventually, and two separate chains are how a roomy board gets stuck.
  • Fill a whole edge first. Six tiles fit along an edge, so a finished bottom row already holds your top six values in order; only then start the second row, running back the opposite way.
  • Merge mid-size tiles in pairs early. Two 256s side by side are an easy merge now and a blocked row later.
  • Take breaks. Your game is saved after every move in this browser, with its best score and best tile.

Looking for a quicker game? On the original 4×4 2048 every spawn counts.

2048Someone shared their result

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