DPI Sensitivity Converter

Old DPI and sensitivity in, new DPI in: out comes the setting that keeps your aim exactly the same.

Your setting
Convert to

Change it to switch DPI and keep the same feel.

Set Valorant to 0.25

Valorant setting
0.25
cm/360
32.7 cm
in/360
12.86 in
eDPI
400 → 400

The same turn in every game at 1600 DPI

GameSettingeDPI
Counter-Strike 20.7951272
Valorant0.25400
Overwatch 22.654240
Apex Legends0.81280
Fortnite3.2%—
Call of Duty (MW3, BO6, Warzone)2.654240
Rainbow Six Siege3—
Rust0.156250
Minecraft (Java Edition)15%—
Deadlock0.4640
Team Fortress 20.7951272
Quake Champions0.7951272

Hip-fire settings with the game's default yaw, as of October 2026. Sources are listed under the tool.

Changing DPI without relearning your aim

New mouse, new default DPI, or simply curious about a higher one: whenever the DPI changes, the same in-game sensitivity turns a different amount. Doubling DPI doubles your speed. To keep everything you’ve practised, the in-game number has to change by exactly the opposite factor.

The tool above opens set up for that: the same game on both sides, your old DPI on the left and the new one on the right. The example moves Valorant 0.5 from 800 to 1600 DPI, which gives 0.25. The cm/360 (32.7 cm) and the eDPI (400) stay exactly where they were, and the table lists the matching setting for every other game at the new DPI.

The rule

New sensitivity = old sensitivity × old DPI ÷ new DPI. 400 to 800 halves it, 800 to 1600 halves it again, 1600 to 800 doubles it. The converter does the division for you and rounds the answer to what your game accepts; at very high DPI, where small settings round coarsely, a note under the result shows the cm/360 the rounded value really gives.

Before you switch

  1. Set the new DPI in your mouse software and make sure no other DPI stage is active (many mice have a button that cycles stages).
  2. Turn off Windows’ “Enhance pointer precision”, or the desktop and some games will feel different even with the right number.
  3. Enter the new setting in every game you play: use the table, or change the game on the right.

Checking the mouse itself

If the new DPI feels wrong even after converting, test the mouse: the mouse test shows whether it reports every movement and its polling rate. A mouse that skips or accelerates by itself can’t hold any cm/360.

Game values and sources

Each game turns the view by a fixed angle for every count the mouse sends (its yaw). These are the hip-fire values the converter uses, checked as of October 2026. The Source and Quake engines' 0.022 is in code Valve and id Software published, and Minecraft's curve is in its decompiled mouse code; the other publishers don't publish theirs, so those values come from the community tables that aim trainers and converters use.

GameTurn per mouse countSources
Counter-Strike 20.022° at 1Valve Source SDK, KovaaK's table (mirror)
Valorant0.07° at 1csdb.gg, KovaaK's table (mirror)
Overwatch 20.0066° at 1KovaaK's table (mirror), csdb.gg
Apex Legends0.022° at 1KovaaK's table (mirror), csdb.gg
Fortnite0.005555° per 1%KovaaK's table (mirror), csdb.gg
Call of Duty (MW3, BO6, Warzone)0.0066° at 1KovaaK's table (mirror), csdb.gg
Rainbow Six Siege0.005730° per point (0.018 ÷ π) at multiplier unit 0.02KovaaK's table (mirror), Ubisoft
Rust0.1125° at 1KovaaK's table (mirror), csdb.gg
Minecraft (Java Edition)1.2 × (0.6 × setting ÷ 200% + 0.2)³ degreesMinecraft code
Deadlock0.044° at 1KovaaK's table (mirror), skin.club
Team Fortress 20.022° at 1Valve Source SDK
Quake Champions0.022° at 1KovaaK's table (mirror), Quake III source
  • CS2: The same scale as CS:GO: the "sensitivity" setting, at the default m_yaw 0.022.
  • Valorant: Valorant turns 3.18 times as far per count as CS2 at the same number (KovaaK's uses 0.06996, 0.06% apart).
  • Overwatch 2: Hip-fire sensitivity; per-hero and relative aim sensitivity while zoomed are separate settings.
  • Apex: Hip-fire mouse sensitivity, on the same scale as CS2. ADS multipliers are separate.
  • Fortnite: The X-axis sensitivity in percent, as the menu shows it (6.5%, not 0.065). Set Y to the same value for the same feel up and down.
  • Call of Duty: Hip-fire mouse sensitivity; Legacy or Relative only change aiming down sights.
  • Siege: Horizontal mouse sensitivity, a whole number from 1 to 100, scaled by MouseSensitivityMultiplierUnit in GameSettings.ini (default 0.02).
  • Rust: The look sensitivity in Options; aim sensitivity is separate.
  • Minecraft: The slider is not linear: the turn grows with the cube of the setting. Bedrock Edition uses another scale.
  • Deadlock: KovaaK's table and skin.club give 0.044°, twice CS2's turn at the same number; csdb.gg lists 0.022 instead, so check a full turn in game.
  • TF2: Source engine: the same scale as CS2 and Apex.
  • Quake Champions: The same 0.022 yaw as Quake III, Quake Live and Source games.

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