CS2 to Deadlock Sensitivity Converter

KovaaK's and skin.club's figures put Deadlock at twice CS2's turn per point, so your CS2 value halves. Get the exact number.

Your setting
Convert to

Change it to switch DPI and keep the same feel.

Set Deadlock to 0.6

Deadlock setting
0.6
cm/360
43.3 cm
in/360
17.05 in
eDPI
960 → 480

The same turn in every game at 800 DPI

GameSettingeDPI
Counter-Strike 21.2960
Valorant0.377302
Overwatch 243200
Apex Legends1.2960
Fortnite4.8%—
Call of Duty (MW3, BO6, Warzone)43200
Rainbow Six Siege5—
Rust0.235188
Minecraft (Java Edition)27%—
Deadlock0.6480
Team Fortress 21.2960
Quake Champions1.2960

Hip-fire settings with the game's default yaw, as of October 2026. Sources are listed under the tool.

From Counter-Strike 2 to Deadlock

Deadlock is Valve’s third-person hero shooter, and plenty of CS2 players try it. The trap is that the two games’ sensitivity numbers don’t mean the same thing: Deadlock turns 0.044° per mouse count at sensitivity 1, twice CS2’s 0.022°. Typing your CS2 value into Deadlock doubles your speed. The tool above starts with CS2 1.2 at 800 DPI (43.3 cm per turn), which is Deadlock 0.6.

Third person changes the picture, not the turn

Deadlock’s camera sits behind your hero, so a turn moves a lot of scenery across the screen. Matching cm/360 keeps the turn itself the same, which is what your flicks rely on. The first games can still feel slow or fast because of the view; give it a few matches before you change the number.

Settings that matter

  1. Copy the Deadlock value from the result.
  2. Type it into Deadlock’s mouse sensitivity setting rather than dragging the slider.
  3. Zoomed and ability-aiming sensitivity, where the game offers it, is separate; leave it alone until hip-fire feels right.

Keeping both games in sync

If you play both, decide which game sets your “home” cm/360 and convert the other to it. Changing DPI later? Pick CS2 on both sides with the new DPI on the right to get the new CS2 value, then convert that to Deadlock again; or just halve your new CS2 value.

The value used here comes from community measurements, since Valve doesn’t publish Deadlock’s. If the game changes its scale in a patch, the converter’s sources are listed below with the date they were checked.

Game values and sources

Each game turns the view by a fixed angle for every count the mouse sends (its yaw). These are the hip-fire values the converter uses, checked as of October 2026. The Source and Quake engines' 0.022 is in code Valve and id Software published, and Minecraft's curve is in its decompiled mouse code; the other publishers don't publish theirs, so those values come from the community tables that aim trainers and converters use.

GameTurn per mouse countSources
Counter-Strike 20.022° at 1Valve Source SDK, KovaaK's table (mirror)
Valorant0.07° at 1csdb.gg, KovaaK's table (mirror)
Overwatch 20.0066° at 1KovaaK's table (mirror), csdb.gg
Apex Legends0.022° at 1KovaaK's table (mirror), csdb.gg
Fortnite0.005555° per 1%KovaaK's table (mirror), csdb.gg
Call of Duty (MW3, BO6, Warzone)0.0066° at 1KovaaK's table (mirror), csdb.gg
Rainbow Six Siege0.005730° per point (0.018 ÷ π) at multiplier unit 0.02KovaaK's table (mirror), Ubisoft
Rust0.1125° at 1KovaaK's table (mirror), csdb.gg
Minecraft (Java Edition)1.2 × (0.6 × setting ÷ 200% + 0.2)³ degreesMinecraft code
Deadlock0.044° at 1KovaaK's table (mirror), skin.club
Team Fortress 20.022° at 1Valve Source SDK
Quake Champions0.022° at 1KovaaK's table (mirror), Quake III source
  • CS2: The same scale as CS:GO: the "sensitivity" setting, at the default m_yaw 0.022.
  • Valorant: Valorant turns 3.18 times as far per count as CS2 at the same number (KovaaK's uses 0.06996, 0.06% apart).
  • Overwatch 2: Hip-fire sensitivity; per-hero and relative aim sensitivity while zoomed are separate settings.
  • Apex: Hip-fire mouse sensitivity, on the same scale as CS2. ADS multipliers are separate.
  • Fortnite: The X-axis sensitivity in percent, as the menu shows it (6.5%, not 0.065). Set Y to the same value for the same feel up and down.
  • Call of Duty: Hip-fire mouse sensitivity; Legacy or Relative only change aiming down sights.
  • Siege: Horizontal mouse sensitivity, a whole number from 1 to 100, scaled by MouseSensitivityMultiplierUnit in GameSettings.ini (default 0.02).
  • Rust: The look sensitivity in Options; aim sensitivity is separate.
  • Minecraft: The slider is not linear: the turn grows with the cube of the setting. Bedrock Edition uses another scale.
  • Deadlock: KovaaK's table and skin.club give 0.044°, twice CS2's turn at the same number; csdb.gg lists 0.022 instead, so check a full turn in game.
  • TF2: Source engine: the same scale as CS2 and Apex.
  • Quake Champions: The same 0.022 yaw as Quake III, Quake Live and Source games.

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