CS2 to Valorant Sensitivity Converter

Divide by 3.18, rounded to Valorant's three decimals, and your CS2 flicks land the same distance in Valorant.

Your setting
Convert to

Change it to switch DPI and keep the same feel.

Set Valorant to 0.377

Valorant setting
0.377
cm/360
43.3 cm
in/360
17.05 in
eDPI
960 → 302

The same turn in every game at 800 DPI

GameSettingeDPI
Counter-Strike 21.2960
Valorant0.377302
Overwatch 243200
Apex Legends1.2960
Fortnite4.8%—
Call of Duty (MW3, BO6, Warzone)43200
Rainbow Six Siege5—
Rust0.235188
Minecraft (Java Edition)27%—
Deadlock0.6480
Team Fortress 21.2960
Quake Champions1.2960

Hip-fire settings with the game's default yaw, as of October 2026. Sources are listed under the tool.

From Counter-Strike 2 to Valorant

Both games reward the same crosshair placement and short corrections, so most of your aim carries over as long as the turn per centimetre stays the same. The tool above starts at CS2 1.2 on an 800 DPI mouse, which needs 43.3 cm of mouse travel for a full circle. Put in your own numbers and use the Valorant value it gives you.

Where the 3.18 comes from

Counter-Strike’s sensitivity scale is Source’s default m_yaw of 0.022°: each count from the mouse turns you 0.022° at sensitivity 1. Valorant’s is 0.07°, about 3.18 times as much. So Valorant’s number is your CS2 number divided by 3.18, at the same DPI. The converter carries the full precision through and rounds only the final value to the three decimals Valorant shows.

Setting it in Valorant

  1. In Valorant’s mouse settings, type the value into Sensitivity: Aim rather than dragging the slider.
  2. Leave the scoped sensitivity multiplier at 1 to start, then adjust it after a few rounds with the Operator or Marshal.
  3. Copy your CS2 crosshair habits, not just the number: the first sessions are about trusting the same arm movement.

If you also changed mouse

A new mouse often means a new default DPI. Enter the DPI you used in CS2 on the left and the new mouse’s DPI on the right; the Valorant number then accounts for both changes at once, and the cm/360 stays exactly what your hand learned in CS2. To check the new mouse first, the mouse test shows its buttons and polling rate.

Game values and sources

Each game turns the view by a fixed angle for every count the mouse sends (its yaw). These are the hip-fire values the converter uses, checked as of October 2026. The Source and Quake engines' 0.022 is in code Valve and id Software published, and Minecraft's curve is in its decompiled mouse code; the other publishers don't publish theirs, so those values come from the community tables that aim trainers and converters use.

GameTurn per mouse countSources
Counter-Strike 20.022° at 1Valve Source SDK, KovaaK's table (mirror)
Valorant0.07° at 1csdb.gg, KovaaK's table (mirror)
Overwatch 20.0066° at 1KovaaK's table (mirror), csdb.gg
Apex Legends0.022° at 1KovaaK's table (mirror), csdb.gg
Fortnite0.005555° per 1%KovaaK's table (mirror), csdb.gg
Call of Duty (MW3, BO6, Warzone)0.0066° at 1KovaaK's table (mirror), csdb.gg
Rainbow Six Siege0.005730° per point (0.018 ÷ π) at multiplier unit 0.02KovaaK's table (mirror), Ubisoft
Rust0.1125° at 1KovaaK's table (mirror), csdb.gg
Minecraft (Java Edition)1.2 × (0.6 × setting ÷ 200% + 0.2)³ degreesMinecraft code
Deadlock0.044° at 1KovaaK's table (mirror), skin.club
Team Fortress 20.022° at 1Valve Source SDK
Quake Champions0.022° at 1KovaaK's table (mirror), Quake III source
  • CS2: The same scale as CS:GO: the "sensitivity" setting, at the default m_yaw 0.022.
  • Valorant: Valorant turns 3.18 times as far per count as CS2 at the same number (KovaaK's uses 0.06996, 0.06% apart).
  • Overwatch 2: Hip-fire sensitivity; per-hero and relative aim sensitivity while zoomed are separate settings.
  • Apex: Hip-fire mouse sensitivity, on the same scale as CS2. ADS multipliers are separate.
  • Fortnite: The X-axis sensitivity in percent, as the menu shows it (6.5%, not 0.065). Set Y to the same value for the same feel up and down.
  • Call of Duty: Hip-fire mouse sensitivity; Legacy or Relative only change aiming down sights.
  • Siege: Horizontal mouse sensitivity, a whole number from 1 to 100, scaled by MouseSensitivityMultiplierUnit in GameSettings.ini (default 0.02).
  • Rust: The look sensitivity in Options; aim sensitivity is separate.
  • Minecraft: The slider is not linear: the turn grows with the cube of the setting. Bedrock Edition uses another scale.
  • Deadlock: KovaaK's table and skin.club give 0.044°, twice CS2's turn at the same number; csdb.gg lists 0.022 instead, so check a full turn in game.
  • TF2: Source engine: the same scale as CS2 and Apex.
  • Quake Champions: The same 0.022 yaw as Quake III, Quake Live and Source games.

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